I own a Playstation 2 and a Gamecube. Those machines offer all up all kinds of hi-tech games. Cutting edge graphics. 3D and shit. So why have I dedicated more time to playing old 256 color King's Quest games than anything on those platforms? Or, should I say... why have I dedicated my time to watching Marissa hover over my PC monitor? (i'll explain that portion later)
Why? Because those games were good. Fuck graphics. They were clever. They easily immersed you into the scenery. Slightly challenging but of the mind-numbing sort, not thumb numbing. I've mentioned Tierra about 12 times on the blog already, so this will be the 2nd to last.. but please go ahead and waste a few hours roaming around Daventry on their behalf. It's worth it, I promise.
I've taken to trying to pick up original copies of the later King's Quest games, namely 5 and 6, on E-Bay, even though I've heard some complaints about their sound not working properly on Windows ME... I'll deal with that later. Nostalgia first, logic second. I might even download the incredibly sucky King's Quest 8 demo somewhere.. i mean, why the fuck not? Anything worth doing is worth doing right.
OK, back to Marissa. Ever since I described my geeky obsession with old-skool adventure games to her she seemed a bit interested in checking out what I was talking about. I threw Tierra's King's Quest 1 (ok, that was the last time) remake up on my screen the other day and within minutes she had taken over my PC desk putting me in the passice co-pilot position. While I've helped her a little bit along the way (i mean who ever really guessed on their own to spell Rumplestiltskin backwards for Christ's sake?) for the most part she's been on it like Shakespeare and a sonnet. This is exciting to me. Excitingly geeky. Geekingly sexy.
Ugh, I'm obviously insane.
On a completely different note, I went to see Miss Saigon last night. And despite the whole dialogue in song thing and overly homosexual lead character (who was supposed to be a US soldier in 'Nam) I enjoyed it. Gasp.
Thursday, September 25, 2003
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